AI Insights · Timothy · July 2022
Top 5 Dinosaur Games on Android in Africa Q2 2022
Explore the performance of the top 5 dinosaur-themed games on Android in Africa for Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top dinosaur-themed games on the Android platform in Africa showcased varied performance metrics. This data, sourced from Sensor Tower, provides detailed insights into weekly downloads, revenue, and active user trends for these popular apps.
Jurassic World™: The Game saw a general decline in weekly revenue, starting at around $1K at the end of March and dipping to approximately $291 by mid-May. However, it experienced a slight recovery towards the end of June, reaching about $502. Weekly downloads for the game fluctuated, peaking at 2.6K in mid-June and settling at around 2.1K by the end of the quarter. The active user base saw a slight decline from approximately 6.6K at the end of March to 5.4K by the end of June.
Jurassic World Alive displayed a different trend, with weekly revenue showing a marked increase towards the end of the quarter, jumping from around $324 at the end of March to approximately $724 by the end of June. Downloads also surged, particularly in the first week of June, reaching about 2K. The active user count peaked at around 6.6K in mid-April before stabilizing at approximately 5.6K by the end of June.
ARK: Survival Evolved experienced a mixed performance. Its weekly revenue hovered around $170 at the start of the quarter and saw minor peaks and troughs, ending at approximately $255 by late June. Downloads were quite dynamic, with a notable peak of 6.1K in late April, eventually settling at around 3.3K by the end of June. The active user base fluctuated significantly, peaking at approximately 28.3K in late April and closing the quarter at around 23.5K.
Crazy Dino Park had modest revenue figures, starting at around $80 at the end of March and peaking at approximately $145 in early June. Downloads showed relatively stable trends, peaking at about 1.5K in late May. Active users remained consistent throughout the quarter, averaging around 4.4K, with a slight dip to approximately 3.8K by the end of June.
Finally, Ulala: Idle Adventure demonstrated significant growth towards the end of the quarter. After a slow start, weekly revenue rose sharply from around $80 at the end of March to approximately $233 by the end of June. Downloads, though initially non-existent, picked up in June, peaking at 544. Active users also saw an impressive rise, starting from around 128 at the end of March and reaching approximately 459 by late June.
For more detailed insights and further data analysis, visit Sensor Tower.